‘Call of Duty: Advanced Warfare’ resurrects aging franchise
Gameplay, storyline tweaks immerses players into world of futuristic warfare
Nov 20, 2014
The latest “Call of Duty” video game is a solid addition to the series, created by a new development team that succeeded in resurrecting the aging franchise.
Activision, a worldwide video game publisher, released “Call of Duty: Advanced Warfare” on Nov. 4.
The new developer, Sledgehammer games who’s headquartered out of San Francisco, has meshed stunning visuals with fresh gameplay to give gamers across all platforms an immersive gaming experience.
“Call of Duty” has become Activision’s highest grossing franchise. Over the last decade, however, it has made record sales by rehashing the same formula. This marketing tactic made it difficult to distinguish the small differences between installments.
Activision has released 10 “Call of Duty” games on home video game consoles over the course of 10 years.
The franchise had become stale until “Call of Duty: Advanced Warfare”, the 11th installment, was released.
This game is exactly the kind of change the franchise has desperately needed to remain a big hitter in the video game industry sales.
The game is set in the year 2054 and puts players behind the eyes of super soldiers equipped with mechanical exo-skeletons that gives each player super-human abilities.
Jumping 20 feet in the air, hovering around and being able to punch through thick-steel doors are just a few of the things that are easily accomplished with the exo-suit.
Combining these abilities with the revamped online multiplayer, the most addicting feature of the game, completely changes the overall feel and pace the series traditionally offered.
Having so much control of the maneuverability and speed offered to players brings the kill/death count in matches to astronomical proportions in comparison to older “Call of Duty” games.
It makes each online match so intense that you can’t help but tell yourself “just one more hour,” after you’ve already been playing the game for several days straight.
The customization feature, that allows each player to outfit their individual character before each online match, is extremely vast.
All of these things are exactly what fans of the series have wanted for a long time, and it sucks that it took Activision so long to finally deliver what gamers wanted all along – a new experience.
And here is exactly why it is arguable that “Call of Duty: Advanced Warfare” is a title that is long overdue.
But this is the first “Call of Duty” to really offer anything new to the series since “Call of Duty: Modern Warfare 2” which was released in 2009.
Within that 5 year time period Activision published “Call of Duty” titles developed by both Infinity Ward and Treyarch, two completely different and separate video-game developers. But every release was relatively the same.
Of course “Call of Duty: Black Ops” offered the “Nazi Zombies” game mode, which allowed players to fight off waves of zombie hordes. These zombies also happened to be Nazis.
That is a story all its own though, and was a game mode that fans of the series had seen before.
Activision just loves to make money, and had no problem recycling the same game over and over again to sell to gamers and nerds at $60 before addressing the monotony.
That is why I am thankful for “Call of Duty: Advanced Warfare” has reinvented the series.
This is a great game and it is a must own shooter if you are trying to get into delve into the competitive aspect or just spend a few hours having fun with friends online.
But future developers should learn from Activisions’ mistake of taking forever to come out with a product gamers had envisioned since the birth of the franchise in 2004.